This is a hard one for me. I was raised to believe that God created the universe and everything in it. I have now lived in the universe for 45 years, and I have not seen enough evidence to convince me that life is nothing other than a series of incidents and accidents strong out across time with neither rhyme nor reason. Nobody created it and nobody will destroy it, except maybe Man in our relentless drive to be masters of the universe.
[blockquote source=”Phil Plait”]We have evolved over millions of years to be social animals, tribal, supportive of others and willing to reach a common goal. This could explain much of the morality and meaning we see in life, without the need for it to be revealed by a divine presence. In fact, I object to the idea that humans need a supernatural parent figure to give us morals; I don’t need religion to know that murder is wrong.[/blockquote]
Then I can see something beautiful and amazing and I think, how can that be random? At a very minimum there must be some kind of intelligent design at work.
Remember Dungeons and Dragons?
I used to play it for hours.
A six foot high ten foot wide purple worm breaks out of the ground. It is twenty two feet long with a stinger on the end of its tale. It starts slithering towards them. It has a big maw at one end. Molbo puts himself between the pot and the advancing worm. Reju takes up a position next to Molbo. Taliesan maneuvers around to get a clear shot of the worm, but keeps his distance. SpringRight goes to Molbo’s other side and takes up a position to fight with his sword. The worm heads straight for Molbo, surges towards him but misses him, distracted by the smell of cheese. SpringRight running straight at it, swings his sword and hacks a big chunk out of it. Reju runs towards the creature with two swords, swings his katana and carves a small gash out of it’s head but then misses with his short sword.
[pullquote align=”left”]This game was played with words scribbled on character sheets, and books, even as its world existed largely in your head. Like a new movement in theater or literature, D&D invented not only a venue for homegrown storytelling, but a new game genre: the role-playing game.[/pullquote]
D & D turns 40 this year. You would have thought the Xbox and PS4 would have done away with the low-tech roleplaying game, but they haven’t. People still like to gather around and engage in what is essentially an interactive storytelling sessions. That, no doubt is the appeal – story and storytelling, we simply can’t get enough of stories.
The lesson of Dungeons & Dragons make this a link to the article has always been this: make your own entertainment. By sitting around a table, face to face, and arming yourself with pencils, graph paper, and polyhedral dice, you can tap into what shamans, poets and bards have done all the way back to the Stone Age. Namely, the making of a meaningful story where the tellers have an emotional stake in the telling, and the creating of a shared experience out of thin air.
And while graphics are great, nothing beats a great story. If you want to play a text-based game on your iPhone check out the popular A Dark Room app in the Apple Store.
Ok good people, that’s it for this post. Keep on rocking the universe.
And let’s end with a little K-Pop: